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Showing posts from May 17, 2015

GALLERY | What it looks like when demons rip your face off

Draft. I'm still writing this... The following still frames were taken from a video made during a period of high demonic activity, shot with my iPad mini using a special imaging filter I developed to capture in digital media cloaked (invisible) and chroma-saturated (noise-emittingd) objects and entities on surfaces, especially, the face: The video was processed in real-time by a version of my Standard Deviation imaging filter, which reveals cloaked (invisible) entities and other matter on the surface of skin, and which plugs into the sample app provided to iOS developers by Apple that I customized, as well as any other iOS app that supports Core Image filters There are several sets of these still frames, grouped according to the particular additional imaging filter (also of my own making) applied to them subsequent to making the video on my iPhone. The multiple sets of still frames are intended to demonstrate just how many levels or layers on which demonic activity can be

TECHNOLOGY | Edge Detection | The Prewitt Operator

A quick note about this post before you read it... Here's what one blog author wrote about the task I am currently applied to—specifically, what it is I am trying to do, what I am doing right now, what it takes to get to the goal, and the hurdles I face. On the multiplicity of possible tools: There are dozens of different kernels which produce many different feature maps, e.g. which sharpen the image (more details), or which blur the image (less details), and each feature map may help our algorithm to do better on its task (details, like 3 instead of 2 buttons on your jacket might be important). Just like the quote says, even the slightest adjustments to a kernel can make a huge difference in two otherwise identical images, like this one Alternating the kernel divisor between just -1 to 1 revealed a sucker demon (white, string-like entity above right nostril) on the end of my nose in one rendering of a still, but not in another rendering of the same still frame The typ