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Showing posts from May 29, 2016

GALLERY | Spun II

This gallery is an extension of a previous one called, Spun ; like its predecessor, it shows images of vortices swirling open, but unlike its predecessor, it shows demons actually emerging from them. The most significant difference is the level of detail in these images versus those in the first gallery, which was accomplished by increasing my camera's exposure while recording the phenomenon. Doing so increases the length of time the camera's aperture is open while acquiring an image. This leads to especially blurry images when panning while recording video, but that is actually beneficial (and necessary) for capturing any kind of detail of demonic activity. A digital camera held by a steady hand allows the light reflected from cloaked objects to be overwhelmed by natural light; to capture demonic entities, you must pan the camera across the subject. For reasons explained elsewhere on this blog, doing so captures images with much sharper detail than objects reflecting natur...

GALLERY | Reading in the dark, demons bad for eyes

I'm meandering through the writing of this post, having decided to share the images now instead of waiting for the completed copy, and that in lieu of NSThreads and NSOperations, and the NSOperationQueues to which they belong. The asset (video) picker in Chroma isn't just a grid of poster frames, but is a grid of all your videos playing at the same time. Pinching the view in which the videos are displayed increases the number of videos displayed; in order to play them all simultaneously and play them smoothly, one must earn a black belt in multithreading and memory management. It takes time to learn it well and do it right. While the subject is not as hardcore as I thought it would be, it's involved. Very involved. When it comes to tasks involved, I prefer to delve in and finish them as soon as possible, sparing virtually no time for anything else, particularly, bitching about demonic-led genocide as this blog tends to do; it distracts from dispatch and group queues, and...