A day after discovering even more cloaked material embedded in my eyelids, which are claimed to be a part of a strategy to blind my rapidly-failing eyes, my iPhone—the device used to find the formerly unseen cause of blindness and many, many other ailments—stops working, a tragedy demons claim they caused.
Today, every demon person I came across delivered a snarky comment regarding the iPhone—including the customer service reps at the Sprint store where I tried (and failed) to return the phone—as if unaware of how important the imaging filters I'm developing and deploying are for them. I might mention I told no one, and the threat to do so had been issued for several days prior. Regardless, the images that outraged the enemy to the point of blatant and cruel vandalism are posted and discussed below.
UPDATE: The next day, Long paid for my insurance deductible for a new phone, in spite of a warning not to by a Voices Demon. When we got home from the Sprint store, his toilet was clogged, and his oven no longer lights. "Did I say I don't mess around? Well, I don't say it lightly, do I?" said the Voices Demon (the bass of a trio of male voices, all of whom were recently said to be living on top of Mount Plenty with the rest of my Voices Demons, whatever that means—neither here nor there, just noting).
By the way, this is still a draft...
In TECHNOLOGY | How demons blind people (or, How people go blind) and VIDEO | Sucker demons swarm eyes, face to blind, disfigure, I noted that demons and their people are trying to slowly blind me. In those posts, I included still frames from a video that was processed using a homegrown imaging filter, which I authored in Quartz Composer, and which is designed to make visible the invisible (at least to the naked eye). The still frames show one of the means by which my eyesight is being crippled by said demons and people, specifically, the implantation of sucker demon variety demonic entities, and excluding demonic weapons fire and actual touching of my eyes by cloaked demons.
The filter is actually a series of band-pass and band-stop filters that, in essence, allow only a specific frequency of light to bypass them while blocking all other light; this enables effective isolation or narrowing of the parts of an image that are otherwise obscured by larger, stronger sources, such as daylight (or, really, the light that falls within the human-visible portions of the spectrum). By suppressing the stronger portions of an image, only the weaker portions are subject to the image-processing enhancements that, if applied in tandem with the visible portions, would still be drowned out. That is the way you are able to see cloaked (invisible) demonic entities stationed in and around my eyeballs, where they can do subtle, but cumulative, damage to my eyes around-the-clock.
While by and through those posts the story of how people really go blind in this world was finally told—for the first time ever in history, might I add—the whole story was still not told, as revealed by the same series of still frames first shown in GALLERY | What it looks like when demons rip your face off, but which were processed with the latest iteration of my Minimum and Maximum imaging filters for iPhone/iPad:
View these images in the dark; do not enlarge them beyond 100%. If you're unable to see the details in the images that are relevant to this post, check back soon, as I will soon re-post the images using this contrast-stretching algorithm implemented in OpenGL ES 3.0:
kernel vec4 contrastStretchKernel(sampler u, float inputMinRed, float inputMinGreen, float inputMinBlue, float inputMinAlpha, float inputMaxRed, float inputMaxGreen, float inputMaxBlue, float inputMaxAlpha)
{
vec4 pixel = unpremultiply(sample(u, samplerCoord(u)));
vec4 max_mean = vec4(inputMaxRed, inputMaxGreen, inputMaxBlue, inputMaxAlpha);
vec4 min_mean = vec4(inputMinRed, inputMinGreen, inputMinBlue, inputMinAlpha);
float x = max(pixel.r, max(pixel.g, pixel.b));
float e_n = pow(pow((1.0 + (1.0 / x)), x), -x);
pixel.rgb /= vec3(1.0 - 0.0) * vec3(1.0 / (1.0 + pow(vec3(e_n), vec3(pixel.rgb - vec3(-x)) / vec3(1.0 - (1.0 - x))))) + vec3(0.0);
return premultiply(vec4(vec3(pixel.rgb), pixel.a));
}
Related posts
To read about the first declaration by demons and their people that they would blind me, which, unbelievably, happened over three years ago, go to:
Today, every demon person I came across delivered a snarky comment regarding the iPhone—including the customer service reps at the Sprint store where I tried (and failed) to return the phone—as if unaware of how important the imaging filters I'm developing and deploying are for them. I might mention I told no one, and the threat to do so had been issued for several days prior. Regardless, the images that outraged the enemy to the point of blatant and cruel vandalism are posted and discussed below.
UPDATE: The next day, Long paid for my insurance deductible for a new phone, in spite of a warning not to by a Voices Demon. When we got home from the Sprint store, his toilet was clogged, and his oven no longer lights. "Did I say I don't mess around? Well, I don't say it lightly, do I?" said the Voices Demon (the bass of a trio of male voices, all of whom were recently said to be living on top of Mount Plenty with the rest of my Voices Demons, whatever that means—neither here nor there, just noting).
By the way, this is still a draft...
In TECHNOLOGY | How demons blind people (or, How people go blind) and VIDEO | Sucker demons swarm eyes, face to blind, disfigure, I noted that demons and their people are trying to slowly blind me. In those posts, I included still frames from a video that was processed using a homegrown imaging filter, which I authored in Quartz Composer, and which is designed to make visible the invisible (at least to the naked eye). The still frames show one of the means by which my eyesight is being crippled by said demons and people, specifically, the implantation of sucker demon variety demonic entities, and excluding demonic weapons fire and actual touching of my eyes by cloaked demons.
A close examination of my lower eyelids shows stubby spikes embedded around the rims, which I can feel with my fingers, but cannot see without my iPhone and my imaging filters |
While by and through those posts the story of how people really go blind in this world was finally told—for the first time ever in history, might I add—the whole story was still not told, as revealed by the same series of still frames first shown in GALLERY | What it looks like when demons rip your face off, but which were processed with the latest iteration of my Minimum and Maximum imaging filters for iPhone/iPad:
View these images in the dark; do not enlarge them beyond 100%. If you're unable to see the details in the images that are relevant to this post, check back soon, as I will soon re-post the images using this contrast-stretching algorithm implemented in OpenGL ES 3.0:
kernel vec4 contrastStretchKernel(sampler u, float inputMinRed, float inputMinGreen, float inputMinBlue, float inputMinAlpha, float inputMaxRed, float inputMaxGreen, float inputMaxBlue, float inputMaxAlpha)
{
vec4 pixel = unpremultiply(sample(u, samplerCoord(u)));
vec4 max_mean = vec4(inputMaxRed, inputMaxGreen, inputMaxBlue, inputMaxAlpha);
vec4 min_mean = vec4(inputMinRed, inputMinGreen, inputMinBlue, inputMinAlpha);
float x = max(pixel.r, max(pixel.g, pixel.b));
float e_n = pow(pow((1.0 + (1.0 / x)), x), -x);
pixel.rgb /= vec3(1.0 - 0.0) * vec3(1.0 / (1.0 + pow(vec3(e_n), vec3(pixel.rgb - vec3(-x)) / vec3(1.0 - (1.0 - x))))) + vec3(0.0);
return premultiply(vec4(vec3(pixel.rgb), pixel.a));
}
Related posts
To read about the first declaration by demons and their people that they would blind me, which, unbelievably, happened over three years ago, go to: